class_name 炮台Handler extends BaseHandler

# 炮击
func 大炮_bombing(data:Dictionary):
	var point_start = gameManager.map_points.get(data.start) as Point
	var point_end = gameManager.map_points.get(data.end) as Point
	gameManager.layer_effect.大炮_bombing(point_start,point_end)
	if point_start.big.player.is_me || ObjectManager.gameManager.me_player == null:
		ObjectManager.soundManager.play(SoundType.炮台_attack)
